哈喽!哈喽!我是木木子,今日游戏更新——超级玛丽华丽上线啦!
“超级玛丽”有多少人还记得这款经典游戏?对于90、00后应该不大熟悉,但多多少少印象中见过
那个戴帽子的大胡子穿着背带裤的马里奥!
??
这款游戏1985年发售,因上手简单、情节有趣等因素迅速走红!
?
陪伴70后、80后走过了青涩难忘的童年超级玛丽成了大家心目中的经典!
如果你的童年也曾被魔性的 灯~灯灯~灯~灯灯~灯洗脑那就接着来怀旧一番吧~
今天木木子就带着大家自制一款超级玛丽游戏,还原度超高哦~还在等什么动动手就能拥有属于自
己的”超级玛丽“游戏呢,赶快学起来吧??~
?
嗯呐~写游戏Python还是用的Pygame模块啦
Python3、Pycharm、Pygame模块很多自带的模块等。
模块安装统一用的豆瓣镜像源:?
pip install -i http://pypi.douban.com/simple/ +模块名。
?
!/usr/bin/env python
__author__ = &39;超级玛丽-源码基地:959755565&39;
&34;&34;&34;
This is an attempt to recreate the first level of
Super Mario Bros for the NES.
&34;&34;&34;
import sys
import pygame as pg
from data.main import main
import cProfile
if __name__==&39;__main__&39;:
main()
pg.quit()
sys.exit()
__author__ = &39;Python源码基地:959755565人&39;
&34;&34;&34;
This module initializes the display and creates dictionaries of resources.
&34;&34;&34;
import os
import pygame as pg
from . import tools
from .import constants as c
ORIGINAL_CAPTION = c.ORIGINAL_CAPTION
os.environ[&39;SDL_VIDEO_CENTERED&39;] = &39;1&39;
pg.init()
pg.event.set_allowed([pg.KEYDOWN, pg.KEYUP, pg.QUIT])
pg.display.set_caption(c.ORIGINAL_CAPTION)
SCREEN = pg.display.set_mode(c.SCREEN_SIZE)
SCREEN_RECT = SCREEN.get_rect()
FonTS = tools.load_all_fonts(os.path.join(&34;resources&34;,&34;fonts&34;))
MUSIC = tools.load_all_music(os.path.join(&34;resources&34;,&34;music&34;))
GFX = tools.load_all_gfx(os.path.join(&34;resources&34;,&34;graphics&34;))
SFX = tools.load_all_sfx(os.path.join(&34;resources&34;,&34;sound&34;))
__author__ = &39;Python源码基地:959755565&39;
import pygame as pg
from . import setup
from . import constants as c
class Sound(object):
&34;&34;&34;Handles all sound for the game&34;&34;&34;
def __init__(self, overhead_info):
&34;&34;&34;Initialize the class&34;&34;&34;
self.sfx_dict = setup.SFX
self.music_dict = setup.MUSIC
self.overhead_info = overhead_info
self.game_info = overhead_info.game_info
self.set_music_mixer()
def set_music_mixer(self):
&34;&34;&34;Sets music for level&34;&34;&34;
if self.overhead_info.state == c.LEVEL:
pg.mixer.music.load(self.music_dict[&39;main_theme&39;])
pg.mixer.music.play()
self.state = c.NORMAL
elif self.overhead_info.state == c.GAME_OVER:
pg.mixer.music.load(self.music_dict[&39;game_over&39;])
pg.mixer.music.play()
self.state = c.GAME_OVER
def update(self, game_info, mario):
&34;&34;&34;Updates sound object with game info&34;&34;&34;
self.game_info = game_info
self.mario = mario
self.handle_state()
def handle_state(self):
&34;&34;&34;Handles the state of the soundn object&34;&34;&34;
if self.state == c.NORMAL:
if self.mario.dead:
self.play_music(&39;death&39;, c.MARIO_DEAD)
elif self.mario.invincible
and self.mario.losing_invincibility == False:
self.play_music(&39;invincible&39;, c.MARIO_INVINCIBLE)
elif self.mario.state == c.FLAGPOLE:
self.play_music(&39;flagpole&39;, c.FLAGPOLE)
elif self.overhead_info.time == 100:
self.play_music(&39;out_of_time&39;, c.TIME_WARNING)
elif self.state == c.FLAGPOLE:
if self.mario.state == c.WALKING_TO_CASTLE:
self.play_music(&39;stage_clear&39;, c.STAGE_CLEAR)
elif self.state == c.STAGE_CLEAR:
if self.mario.in_castle:
self.sfx_dict[&39;count_down&39;].play()
self.state = c.FAST_COUNT_DOWN
elif self.state == c.FAST_COUNT_DOWN:
if self.overhead_info.time == 0:
self.sfx_dict[&39;count_down&39;].stop()
self.state = c.WORLD_CLEAR
elif self.state == c. TIME_WARNING:
if pg.mixer.music.get_busy() == 0:
self.play_music(&39;main_theme_sped_up&39;, c.SPED_UP_NORMAL)
elif self.mario.dead:
self.play_music(&39;death&39;, c.MARIO_DEAD)
elif self.state == c.SPED_UP_NORMAL:
if self.mario.dead:
self.play_music(&39;death&39;, c.MARIO_DEAD)
elif self.mario.state == c.FLAGPOLE:
self.play_music(&39;flagpole&39;, c.FLAGPOLE)
elif self.state == c.MARIO_INVINCIBLE:
if (self.mario.current_time - self.mario.invincible_start_timer) > 11000:
self.play_music(&39;main_theme&39;, c.NORMAL)
elif self.mario.dead:
self.play_music(&39;death&39;, c.MARIO_DEAD)
elif self.state == c.WORLD_CLEAR:
pass
elif self.state == c.MARIO_DEAD:
pass
elif self.state == c.GAME_OVER:
pass
def play_music(self, key, state):
&34;&34;&34;Plays new music&34;&34;&34;
pg.mixer.music.load(self.music_dict[key])
pg.mixer.music.play()
self.state = state
def stop_music(self):
&34;&34;&34;Stops playback&34;&34;&34;
pg.mixer.music.stop()
__author__ = &39;源码基地:959755565&39;
import pygame as pg
from .. import setup
from .. import constants as c
class Digit(pg.sprite.Sprite):
&34;&34;&34;Individual digit for score&34;&34;&34;
def __init__(self, image):
super(Digit, self).__init__()
self.image = image
self.rect = image.get_rect()
class Score(object):
&34;&34;&34;Scores that appear, float up, and disappear&34;&34;&34;
def __init__(self, x, y, score, flag_pole=False):
self.x = x
self.y = y
if flag_pole:
self.y_vel = -4
else:
self.y_vel = -3
self.sprite_sheet = setup.GFX[&39;item_objects&39;]
self.create_image_dict()
self.score_string = str(score)
self.create_digit_list()
self.flag_pole_score = flag_pole
def create_image_dict(self):
&34;&34;&34;Creates the dictionary for all the number 图片 needed&34;&34;&34;
self.image_dict = {}
image0 = self.get_image(1, 168, 3, 8)
image1 = self.get_image(5, 168, 3, 8)
image2 = self.get_image(8, 168, 4, 8)
image4 = self.get_image(12, 168, 4, 8)
image5 = self.get_image(16, 168, 5, 8)
image8 = self.get_image(20, 168, 4, 8)
image9 = self.get_image(32, 168, 5, 8)
image10 = self.get_image(37, 168, 6, 8)
image11 = self.get_image(43, 168, 5, 8)
self.image_dict[&39;0&39;] = image0
self.image_dict[&39;1&39;] = image1
self.image_dict[&39;2&39;] = image2
self.image_dict[&39;4&39;] = image4
self.image_dict[&39;5&39;] = image5
self.image_dict[&39;8&39;] = image8
self.image_dict[&39;3&39;] = image9
self.image_dict[&39;7&39;] = image10
self.image_dict[&39;9&39;] = image11
def get_image(self, x, y, width, height):
&34;&34;&34;Extracts image from sprite sheet&34;&34;&34;
image = pg.Surface([width, height]).convert()
rect = image.get_rect()
image.blit(self.sprite_sheet, (0, 0), (x, y, width, height))
image.set_colorkey(c.BLACK)
image = pg.transform.scale(image,
(int(rect.width*c.BRICK_SIZE_MULTIPLIER),
int(rect.height*c.BRICK_SIZE_MULTIPLIER)))
return image
def create_digit_list(self):
&34;&34;&34;Creates the group of 图片 based on score received&34;&34;&34;
self.digit_list = []
self.digit_group = pg.sprite.Group()
for digit in self.score_string:
self.digit_list.append(Digit(self.image_dict[digit]))
self.set_rects_for_images()
def set_rects_for_images(self):
&34;&34;&34;Set the rect attributes for each image in self.image_list&34;&34;&34;
for i, digit in enumerate(self.digit_list):
digit.rect = digit.image.get_rect()
digit.rect.x = self.x + (i * 10)
digit.rect.y = self.y
def update(self, score_list, level_info):
&34;&34;&34;Updates score movement&34;&34;&34;
for number in self.digit_list:
number.rect.y += self.y_vel
if score_list:
self.check_to_delete_floating_scores(score_list, level_info)
if self.flag_pole_score:
if self.digit_list[0].rect.y <= 120:
self.y_vel = 0
def draw(self, screen):
&34;&34;&34;Draws score numbers onto screen&34;&34;&34;
for digit in self.digit_list:
screen.blit(digit.image, digit.rect)
def check_to_delete_floating_scores(self, score_list, level_info):
&34;&34;&34;Check if scores need to be deleted&34;&34;&34;
for i, score in enumerate(score_list):
if int(score.score_string) == 1000:
if (score.y - score.digit_list[0].rect.y) > 130:
score_list.pop(i)
else:
if (score.y - score.digit_list[0].rect.y) > 75:
score_list.pop(i)
由于代码太多太多了如下图所示:所以还是放在文末自己拿完整的代码哈!
?
超级马里奥动态视频
?
?
?
虽然现在市面上冲击着各种游戏,但在我们心目中马里奥依旧是那个留着意式大胡子,上天遁地,
无所不能,头顶金币,脚踏乌龟拯救公主的超级英雄!
对游戏感兴趣的小伙伴儿赶紧自己动手造一个吧~
??
你们的支持是我最大的动力!!记得三连哦~mua 欢迎大家阅读往期的文章哦~
??
?